Cyber Commando Devblog 8: exploring EQS and AI
- Jack Leatherbarrow
- Mar 16, 2024
- 1 min read
As the end of the project is in sight. One aspect I needed to improve and expand was the AI. To improve the AI behaviour, I created an Environment query via the EQS system within a behaviour tree and blockboard for the enemy. this will check where the player is perform a line trace and then create a small radius of points that the enemy can move to.
through the use of Sequences and Selectors, I was able to create a chase state where the enemy will take the player's last known location, run to it, and then fire if they can see the player.

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