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Enola Devblog 5: Seeing colour
To show Enola learning new emotions and associating colours with them a system needed to be made to place objects and people with glowing...
Jack Leatherbarrow
Apr 12, 20241 min read
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Enola Devblog 4: Making the metahuman
As Enola was being made in Unreal 5 our group has access to a new technology called metahumans. This allows for the creation of highly...
Jack Leatherbarrow
Apr 12, 20241 min read
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Cyber Commando Devblog 8: exploring EQS and AI
As the end of the project is in sight. One aspect I needed to improve and expand was the AI. To improve the AI behaviour, I created an...
Jack Leatherbarrow
Mar 16, 20241 min read
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Cyber Commando: Devblog 5: Beginnings of enemy AI
Now that most of Omega's animations and weapons had been made, it was time to start thinking about enemy a.i. I had been using the...
Jack Leatherbarrow
Mar 16, 20241 min read
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Enola Devblog 3: Smoke and mirrors
One of the main themes in Enola is that the real world is desaturated, black and white. Every time Enola returns from the special world...
Jack Leatherbarrow
Mar 14, 20241 min read
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Enola DevBlog 2: Imagine a World...
With all the story parts in place and the team working on their various aspects, setting up the game project with assets etc. I wanted to...
Jack Leatherbarrow
Feb 24, 20241 min read
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Enola DevBlog 1: Starting the Hero's Journey....
To begin our narrative project of Enola, we started by making a mood board on miro that detailed our character ark, main story points,...
Jack Leatherbarrow
Feb 24, 20241 min read
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Cyber Commando:DevBlog7: Sneaky Sneaky
With all the features added to Cyber Commando so far, there was a fundamental part of my project that I hadn't considered. I needed a...
Jack Leatherbarrow
Feb 24, 20241 min read
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Cyber Commando: DevBlog 6:Homing Launcher: Reloaded
a while ago in the project i made a homing projectile system, it worked in conjunction with all the functionality of any other weapons...
Jack Leatherbarrow
Jan 14, 20241 min read
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Critter Creator: Devblog 5: AI advantage
To add some more life and "juice" to our mobile project, as well as making all the backgrounds for the levels, win screen, and...
Jack Leatherbarrow
Dec 13, 20231 min read
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Critter Creator: Devblog 4: Audio imagination
Any game available has sound. It has to be a solid foundation for all the action that happens on and around the play area or in the game...
Jack Leatherbarrow
Dec 13, 20231 min read
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Cyber Commando: Dev-blog 5: Starter Enemies!
Now that Omega was working, running around and shooting i needed some enemies to stand up to the challenge! I started by searching for...
Jack Leatherbarrow
Dec 6, 20232 min read
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Cyber Commando: Devblog 4:Refactor Aiming
While playing through some of the mechanics I've made so far, I found that the current weapon system was a bit messy and not suitable to...
Jack Leatherbarrow
Nov 8, 20231 min read
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Critter Creator : Devblog 3: Holy Shift!
As we had a reading week at university i made some major progress in terms of programming for our mobile game. The first thing I made was...
Jack Leatherbarrow
Nov 7, 20232 min read
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Cyber Creator: Dev blog 2: Get Creative with it!
now that we had decided on a project that was not only much more manageable in terms of time frame but also in scope. It was time to...
Jack Leatherbarrow
Oct 25, 20231 min read
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Cyber Commando: Dev Blog 3:Ultimate Animation 1
Once I had overcome the problem of root motion by messing around with various test models, using all sorts of animations to understand...
Jack Leatherbarrow
Oct 25, 20232 min read
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Critter Creator : Devblog 1: Out of Scope
To get started with our mobile game, we had an idea brainstorming session using a miro board. The initial idea we came up with was a...
Jack Leatherbarrow
Oct 15, 20231 min read
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Cyber Commando Devblog 2: The root of the problem
After finding most of my art assets it was time to animate Omega. This would be the first time using root motion with animations and it...
Jack Leatherbarrow
Oct 13, 20231 min read
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Devblog 1: Starting Cyber Commando
Cyber Commando is a futuristic sci-fi, cyberpunk-inspired action game. To start the project, I needed to get organized. so first things...
Jack Leatherbarrow
Jul 5, 20231 min read
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