Devblog 1: Starting Cyber Commando
- Jack Leatherbarrow
- Jul 5, 2023
- 1 min read
Cyber Commando is a futuristic sci-fi, cyberpunk-inspired action game. To start the project, I needed to get organized. so first things first, I needed to find some suitable assets and set up a Trello board, do a Moscow analysis, and think about the steps and systems, the prototypes I needed, and the overall aesthetic I was hoping to portray.
Setting up the Trello board
to start the process of understanding which features I wanted to include I made a rough list of features id like on A4 first, before transferring to a Trello board.

once I had added all the features I wanted it suddenly dawned on me how many things I needed to get done!
Finding Assets
I found the perfect character on the epic games marketplace for my commando.
Introducing... Omega, the prototype cyber-commando.

Get Animated
To use the animations from Mixamo, I needed to first make it so that the animations worked on the skeleton that came with Omega. To achieve this I used a Mixamo converter and uploaded the UE4 mannequin skeleton as a character to the Mixamo website. This would enable all the animations available on Mixamo to be mapped to the UE4 skeleton which, in turn, would work on Omega as his base skeleton was the UE4 mannequin.
Once I had found my character it was time to animate. I started by making an animation blueprint, setting up locomotion as the default state then creating a 1d blend space to seamlessly blend between idle, walking, and running animations.

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